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Split creatures heroes v
Split creatures heroes v







  1. #SPLIT CREATURES HEROES V FULL#
  2. #SPLIT CREATURES HEROES V SERIES#

H6 is more like H3 on that matter, though speed and initiative are different things. 7 dragonflies occupying 1-7 spaces is insanity. Think what would happen if people could split stacks in battle !ġ dragonfly occupying the same amount of space as 1337 titans doesn't make sense, but at least it's consistent. well it's as illogical as 1 dragonfly occupying same slot that 1000 dragons in your army.Īnd there's only 1 such "illogicalness" in my army if stacks can't be split. I think stack splitting may be creating more problems than it solves.Īnd on the 1 dragonfly blocking horde of cyclopes. Heroes2 was the top seller in a big part of Europe for a year. I agree it's no longer 90's and we no longer have to do that. It's no longer 90's and we don't need such spartan balance solutions to make good games I like where computers reduce complexity. I know computer will do a good job of that, but it's extra complexity for me. I could totally play Heroes1 battle as a board game (I would only need help with damage calculation), I can't do that with Heroes5.Ĭomparing stack HP, calculating HP of attackers. Oh, but there's an initiative bar at the bottom, right ? How about I cast Haste or Slow ? Unpredictable result. Faster units act more often, I can no longer predict who will act next. Then it just alternates between attacker and defender, in descending order (by speed). If there's more than one fastest unit, it starts with 1) attacker's unit 2) the topmost unit. I can hold the entire battlefield in my head, I know who will go next. That works, but introduces extra complexity. H5 fixed all of those (specials' proc chance proportional to stack's total HP compared to target's total HP), familiars also drained mana depending on the size of their stack. We reached to the stars and everything is now ours 20 units block 100 shooters -> 80 of those can still shoot -> 20% damage reduction when shooting, however it would also be illogical to see, say, hydras which are massive and totally capable of blocking 10 units block 1 archer. Unless they would make it proportional i.e. It's just something we have to accept since there's no realistic way of tweaking this without making the game annoying. well it's as illogical as 1 dragonfly occupying same slot that 1000 dragons in your army. It's no longer 90's and we don't need such spartan balance solutions to make good gamesĪnd on the 1 dragonfly blocking horde of cyclopes. So I think it's better to simply fix the distribution rather than preventing the hero to use two or more stacks of the same creature. H3 was infamous for massive amounts of these, but to tell the truth, balance in H3 was such a mess that it barely mattered. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link Maybe stack splitting is the root of all evil ?

#SPLIT CREATURES HEROES V FULL#

Maybe we shouldn't blame heroes reappearing with full movement points, with fresh armies, or imba abilities (familiars, wraiths). So, what do you think ? I think surprisingly large number of ugly, cheesy, and banned multiplayer tactics center around stack splitting. Neutral armies are resistant to this, as they can dynamically split into advantageous number of stacks when attacked (Heroes3). The only decision involved seems to be "which one?" if you have two or more creatures with nasty effects. Often it's a no-brainer to fill all the remaining stack slots with 1 creature. Ghost dragons, dragon flies, wyvern monarchs, archmages, mighty gorgons. splitting of basically any creature with harmful side effects. Or 1 creature as decoy to eat retaliation of a devastating melee stack. It's quite ridiculous 1 serpent fly is enough to neutralize a horde of cyclops. splitting of fast flyers for purposes of blocking all archer stacks, or eating retaliation. In Heroes3, genies cast random beneficial spells. In Heroes1/2 genies are neutral creatures which have 10% chance of HALVING the stack they strike. Suicide bomber heroes (all stacks of 1 creature, cast nasty spell and run) I realized that LOTS of cheesy tactics, especially in multiplayer, are enabled by stack splitting: This is possible in Heroes 1, but tricky. Ideally, you'd want to give all but 1 creature to your main force. There's exactly one negative aspect of it so far - you have to bend over backwards to avoid joining stacks when sending reinforcements. You can't even have 2 stacks of identical creatures in one army. In fact, battle messages say stuff like "Ogre attacks pikeman".

#SPLIT CREATURES HEROES V SERIES#

Heroes of Might and Magic (1) is the only game in the series that doesn't allow stack splitting.









Split creatures heroes v